Schedule
*schedule subject to change without notice.
| Time | Grand Station Room | Brighton Room |
|---|---|---|
| 8:00 | Registration Opens with refreshments provided by: ![]() |
|
| 9:00 |
Lee Brimelow |
|
| 10:00 | FLASHeff presentation | |
| 10:10 | break | |
| 10:20 |
Ben Pritchard and Wayne Lincoln technical (beginner) code |
|
| 11:10 | break | |
| 11:20 |
Introduction to Building AIR Applications for Flash Developers |
|
| 12:20 | lunch | |
| 1:35 | ||
| 2:35 | break | |
| 2:45 | ||
| 3:45 | break | |
| 3:55 | ||
| 4:55 | break | |
| 5:05 | ||
| 6:05 | prize drawing and giveaways + wrap up | |
| 8:30 | After Party at Bar Louie sponsored by:![]() |
|
- Adobe Keynote
- Lee Brimelow
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- AS2 to AS3 Migration
- Wayne Lincoln and Ben Pritchard
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Are you an ActionScript 2 programmer struggling to make the jump to ActionScript 3? In this session we will step you through some of the common pitfalls associated with making the jump. We'll cover such topics as demystifying the DisplayList, explaining what a DisplayObject is and where the heck your onEnterFrame went. The talk will be pretty code heavy but if you are used to late nights curled up with ActionScript then it should be right up your alley.
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- Animation with Flash and After Effects
- Jennifer Deafenbaugh
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Description Coming soon
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- Re:Discovery
- Craig Swann
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Imagining a world where work is play, success is failure, money is energy, happiness natural and emotion a boolean. Join Craig as he explores new ways of looking at the world around is, the world we live in, and the world we interact with.
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- Papervision 3D
- John Lindquist
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Most everyone has heard of Papervision3D, but not many people know how to use it or what it's good for. This session will display a site using Papervision3D then start from a blank slate and walk through the steps taken to achieve that effect. Time permitting, we'll add additional effects and tricks to show of some of the flare you can add. Finished source code will be provided from a link during the presentation.
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- For Placement Only
- Zander Brimijoin
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For Placement Only - before the breakthroughs, before the pretty, there is the FPO stage of a project that no one likes to show, except us.
Every project goes through a rough patch in the middle. There are challenges you overcome, solutions come about- but then this stage is forgotten in favor of beautiful final screenshots and sizzle videos. However, this middle stage is what makes or breaks a project's success. I would like to pull the curtain back on a few major projects I have done at Big Spaceship- and show some stages of the projects that weren't so successful. This is the stage where developers and designers have to work together and create things that make each disciplines life a little easier.
So in addition to comps with FPO, I will also show tools developers have made for designers, timelines that have helped developers, and other creations that got passed around the office to solve problems. I will use real examples from the design perspective that will show how developers and designers collaborate to get past major roadblocks in the creative process. The goal of this presentation is to share our process in the hopes that it will be helpful to other companies.
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- Introduction to Building AIR Applications for Flash Developers
- Joey Lott
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Adobe AIR allows Flash (and Flex) developers to build desktop applications using their existing skills. AIR applications are cross-platform, which allows you to build just one application that will run on Windows, OS X, and Linux. In this presentation you'll learn how you can get started with AIR and you'll see the features that are available to AIR applications such as local file system access and system-level drag-and-drop.
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- Experience First Approach
- Stacey Mulcahy
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Cross device development is the new developer reality. Learn the importance of adopting an experience first approach where user experience drives development rather than the feature list. Cross device considerations will be discussed along with strategic and development approaches to ensuring users are engaging with your content anytime, anywhere.
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- AS3 Games
- Jose R. Rodriguez
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In this fast-paced session the presenter will deconstruct a classic arcade game (SpaceInvaders). The presentation will focus the conceptual breakdown of a game idea into code as well as some of the object oriented concepts used in game development. Attendees will learn: the basics of breaking down a game concept into class-sized chunks as well as the AS3 specifics needed for: user input, sound, moving enemies on the screen, basic hit detection, keeping track of player lives and score. Attendees will also be given access to the completed game and source code at the end of the session.
* This is an intermediate level, technical presentation. Prior knowledge of Flash basic concepts and interface and is assumed. Flash CS3 and FlashDevelop will be used during this demonstration.
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- Physical Computing
- Julian Dolce
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A mouse and keyboard is traditionally the way that we interact with a computer as a means of input. With Physical Computing we can start to consider how users express themselves and interact within a space. During this session, Julian will explore how to capture user interaction using Phidgets and Arduino boards and bring that data into Flash.
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- The Experience Layer
- Dan Mall
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Flash is commonly used to create engaging and immersive interfaces, but the dangers of un-indexable content, difficult maintenance, and gratuity have given in a bad rap in certain web circles. "The Experience Layer" will demonstrate how Flash can be used to enhance a user's experience, why it can be successful, how to leverage other technologies that play nicely with it, and how to make a compelling case for it.
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- The Medium of Interaction
- Golan Levin
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I am interested in the medium of response, and in the conditions that enable people to experience "flow", or sustained creative feedback with reactive systems. In this regard I have found inspiration in the engaging interactive artworks of Myron Krueger and Toshio Iwai, and in the research of cognitive psychologist Mihalyi Csikszentmihalyi. I am drawn to the revelatory potential of information visualization – whether brought to bear on a single participant, the world of data we inhabit, or the formal aspects of mediated communication itself. Here I have drawn from many teachers in the disciplines of conceptual art and computational information design. And I am fascinated by how abstraction can connect us to a reality beyond language, and the ways in which our gestures and traces, thus abstracted, can reveal the unique signatures of our spirits. My recent projects have explored the gestures of the hand and voice; in my new work, I have turned to the gestures of the eye, with the aim of creating engrossing, uncanny and provocative interactions structured by gaze. This presentation will discuss a wide range of my own works and those of others, with a particular attention to how the use of gestural interfaces, visual abstraction, and information visualization can support new modes of interaction and play.
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