Schedule

We’re hard at work putting the finishing touches on the Flashpitt schedule.

Check back soon for more information on the two tracks that will be presented at Flashpitt. We’ll also send out an announcement when the schedule is posted.

TimeGrand Station BallroomBrighton Room
8:00 Registration Opens (with coffee!)
9:00

Adobe Keynote

Lee Brimelow

10:00
10:10break
10:20

AS2 to AS3 Migration

Ben Pritchard and Wayne Lincoln

technical (beginner) code

Animation with Flash and After Effects

Jennifer Deafenbaugh

non-technicalcreative

11:10break
11:20

Title TBA

Craig Swann

Papervision 3D

John Lindquist

technical (intermediate/advanced)code

12:20lunch
1:35

For Position Only

Zander Brimijoin

process non-technicalcreative

TBA

TBA

2:35break
2:45

Functionality vs Experience

Stacey Mulcahy

process non-technical

AS3 Games

Jose R. Rodriguez

technical (intermediate/advanced) code

3:45break
3:55

Physical Computing

Julian Dolce

technical (intermediate/advanced) code

The Experience Layer

Dan Mall

process technical - beginner

4:55break
5:05

The Medium of Interaction

Golan Levin

creative inspiration

6:05prize drawing and giveaways + wrap up
8:30after party, location TBD.
Adobe Keynote
Lee Brimelow

Description Coming soon

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AS2 to AS3 Migration
Wayne Lincoln and Ben Pritchard

Are you an ActionScript 2 programmer struggling to make the jump to ActionScript 3? In this session we will step you through some of the common pitfalls associated with making the jump. We'll cover such topics as demystifying the DisplayList, explaining what a DisplayObject is and where the heck your onEnterFrame went. The talk will be pretty code heavy but if you are used to late nights curled up with ActionScript then it should be right up your alley.

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Animation with Flash and After Effects
Jennifer Deafenbaugh

Description Coming soon

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Title TBA
Craig Swann

Description Coming soon

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Papervision 3D
John Lindquist

Description Coming soon

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For Placement Only
Zander Brimijoin

For Placement Only - before the breakthroughs, before the pretty, there is the FPO stage of a project that no one likes to show, except us.

Every project goes through a rough patch in the middle. There are challenges you overcome, solutions come about- but then this stage is forgotten in favor of beautiful final screenshots and sizzle videos. However, this middle stage is what makes or breaks a project's success. I would like to pull the curtain back on a few major projects I have done at Big Spaceship- and show some stages of the projects that weren't so successful. This is the stage where developers and designers have to work together and create things that make each disciplines life a little easier.

So in addition to comps with FPO, I will also show tools developers have made for designers, timelines that have helped developers, and other creations that got passed around the office to solve problems. I will use real examples from the design perspective that will show how developers and designers collaborate to get past major roadblocks in the creative process. The goal of this presentation is to share our process in the hopes that it will be helpful to other companies.

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TBA
TBA

Description Coming soon

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Functionality vs Experience
Stacey Mulcahy

Description Coming soon

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AS3 Games
Jose R. Rodriguez

In this fast-paced session the presenter will deconstruct a classic arcade game (SpaceInvaders). The presentation will focus the conceptual breakdown of a game idea into code as well as some of the object oriented concepts used in game development. Attendees will learn: the basics of breaking down a game concept into class-sized chunks as well as the AS3 specifics needed for: user input, sound, moving enemies on the screen, basic hit detection, keeping track of player lives and score. Attendees will also be given access to the completed game and source code at the end of the session.

* This is an intermediate level, technical presentation. Prior knowledge of Flash basic concepts and interface and is assumed. Flash CS3 and FlashDevelop will be used during this demonstration.

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Physical Computing
Julian Dolce

A mouse and keyboard is traditionally the way that we interact with a computer as a means of input. With Physical Computing we can start to consider how users express themselves and interact within a space. During this session, Julian will explore how to capture user interaction using Phidgets and Arduino boards and bring that data into Flash.

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The Experience Layer
Dan Mall

Flash is commonly used to create engaging and immersive interfaces, but the dangers of un-indexable content, difficult maintenance, and gratuity have given in a bad rap in certain web circles. "The Experience Layer" will demonstrate how Flash can be used to enhance a user's experience, why it can be successful, how to leverage other technologies that play nicely with it, and how to make a compelling case for it.

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The Medium of Interaction
Golan Levin

I am interested in the medium of response, and in the conditions that enable people to experience "flow", or sustained creative feedback with reactive systems. In this regard I have found inspiration in the engaging interactive artworks of Myron Krueger and Toshio Iwai, and in the research of cognitive psychologist Mihalyi Csikszentmihalyi. I am drawn to the revelatory potential of information visualization – whether brought to bear on a single participant, the world of data we inhabit, or the formal aspects of mediated communication itself. Here I have drawn from many teachers in the disciplines of conceptual art and computational information design. And I am fascinated by how abstraction can connect us to a reality beyond language, and the ways in which our gestures and traces, thus abstracted, can reveal the unique signatures of our spirits. My recent projects have explored the gestures of the hand and voice; in my new work, I have turned to the gestures of the eye, with the aim of creating engrossing, uncanny and provocative interactions structured by gaze. This presentation will discuss a wide range of my own works and those of others, with a particular attention to how the use of gestural interfaces, visual abstraction, and information visualization can support new modes of interaction and play.

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Flashpitt 2008

Friday, October 10, 2008
9am
to 6pm

Sheraton Station Square
300W Station Square Dr.
Pittsburgh, PA 15219

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